![]() But Revengeance's offices are particularly sparse, and its cityscapes particularly grey and uninviting. Admittedly, the Metal Gear series is usually set in locales that don't offer much opportunity for artistic expression, office complexes, military bases and so forth. Speaking of the environments, they're a bit drab compared to those seen in Platinum's previous game, the madcap Bayonetta. It's an annoying oversight in a combat system that is otherwise brilliantly crafted. It particularly struggles in some of the smaller environments, spinning so that your opponents are occluded from view, and consequently they manage to sneak in attacks that break your flow, or disengage your target lock which you then must reapply. At times it seems to be fighting against you as much as anything else in the game. While Revengeance is generally a strong port, running well and with a decent if not outstanding number of graphical customisation options, one issue that should have been rectified in the port and hasn't been is the rather undependable camera. Unfortunately, they're not the only feature of Revengeance which irritates. ![]() On the "Morrowind Cliff-Racer" scale of nuisance enemy they easily rate an 8, and ought to be purged from the game's code like the norovirus. ![]() The only encounter which frustrates for reasons beyond being difficult is the first one, as it involves waves of squat-three legged creatures which swarm you, interrupting your attacks but not doing much else. Even the boss fights are excellent as far as boss-fights go: varied, inventive and testing your skills to their limits. ![]()
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